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Reply to Re: Crazy Old Tim plays all the DMODs of 1999

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September 30th 2013, 08:32 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
Heck, maybe you could just make a script that checks your exp value on a loop and calls lraise using external("lraise", "main").

I don't think you'd need to run a loop. Most likely the only time you're going to get exp is from killing something. You could just spawn your check script in the sprite's die() section. Though, the exp till next level section of the status bar will probably just end up confusing players.