Reply to Re: Help pls test my new DMOD packaging program
If you don't have an account, just leave the password field blank.
I was quite surprised nobody else has given it a go yet. I used Novashell a couple of years ago to make a game for a friend's birthday. It was really easy for it to get up and running because Novashell has a packager built right into the main program meaning it would just zip up the game and give me a file to I could take anywhere. In fact you could package up multiple games and it would auto-detect them and give you a fancy list you could run them all from. I plan to implement such a thing in the near future
. It's a shame Seth didn't have the foresight to make something as comprehensive for Dink.
Anyway, I have made a new version, 0.1.1 which includes <u>EXCITING NEW FEATURES</u> including the beginnings of an interactive command line mode and proper checks for things so that it hopefully won't screw up as much. The link is in the original post, which I have updated.

Anyway, I have made a new version, 0.1.1 which includes <u>EXCITING NEW FEATURES</u> including the beginnings of an interactive command line mode and proper checks for things so that it hopefully won't screw up as much. The link is in the original post, which I have updated.