The Dink Network

Reply to Re: "The Quest for Death"

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
August 7th 2013, 10:54 PM
custom_robj.png
Robj
Jester He/Him Australia
You feed the madness, and it feeds on you. 
"Sounds simple enough, right? Nah. My idea, in theory, is far more complicated than what has been done before in D-mods, because I want to do a lot more than just line of sight"

"I just think that stealth elements would take up a lot of time to create"

I've made an advanced stealth system for TDA, and it was tedius indeed. You have to sneak past the guards and hitting things will distract them and stuff, and you can creep up and stab them in the back... but man it was annoying fixing all the bugs. But it's now fully functional, and I've even improved on it a lot. So yes, a stealth system is time consuming to develop, but the pay off is worth it when you see it working, bug-free.
Looking forward to your Dmod!