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August 7th 2013, 09:15 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
This project isn't dead just yet.

I've been doing some brainstorming the last two days, and I've come up with some more cool ideas for the D-Mod. The major one being a revamp of my first dungeon. I plan to remake it more how I first envisioned it. It will be slightly more complicated and hopefully less bland than it was originally. It was too simple the first time, so I guess it's a good thing I have to rescript the entire thing anyway. I may also include another gimmick to make it an even bigger rip-off of the game I took the idea from, but could potentially make the dungeon even better. I hope I won't have to remap too much.

Another idea I came up with was a mini-game type thing based off of a popular movie that came out last year and I only just saw like a week ago. It's an interesting idea that as far as I know hasn't been done yet, and if I can pull it off, will be really fun and challenging. But the downside is it will be a scripting nightmare. All the more fun for me! I'm not sure where I could put this into the D-mod, or if I'd even have room for it, as it would need to take up a decent portion of the map. If nothing else, it could be released as its own file. We'll see what happens.

And finally, an idea taken from a game I just beat a couple days ago, and many other games like it. Sneaking past guards. Sounds simple enough, right? Nah. My idea, in theory, is far more complicated than what has been done before in D-mods, because I want to do a lot more than just line of sight. I have a theory on how to make the script work, but most of my theories so far have been incorrect in some way, so making this idea work will be fun. This will probably be first featured as part of a side quest in Area 2, and depending on its success, might make it into a major quest for Area 3 or the final dungeon.

Now, you may be wondering whether I've actually started working on the D-mod again. The answer is yes, kind of. I've started on reworking my dungeon to incorporate more complexity, placing sprites and all that. Scripting will come later. As far as working on this full time again, we'll see. My motivation is still low, but at least I finally have some good ideas to work with again