The Dink Network

Smallwood-Man!

Murder
Description
This is as final as Smallwood-Man is ever going to get due to it being canceled. But I put lots of work into it and had to upload it here so I didn't just completely waste it all.
Released:August 9th, 2010
File Size:1.16 MB
Downloads:41
Release Notes:Fixes the game-crash when entering Chakra'a House.
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June 4th, 2011
ReleaseFinal+
Score : 7.8 good
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MsDink
Peasant Female New Zealand
Tag - Umm.. tag, you're it? 
Smallwood man

I am reviewing this in the hope that Absolution will review his decision to not complete it. All in all I found it to be an excellent start to a dmod and the errors I encountered would have (hopefully)been smoothed out before the final version was uploaded.

The dmod had nice new opening graphics, the music is quirky and fit well with the scenery (hard to tell if it fit the final version seeing as there is none planned), loved the mapping, different status bar looks good too, found the opening scene door a little hard to exit due to the shape, also due to hardness errors I can actually leave the room yet not leave the screen.

He has added a life bar to the monsters - personally I don't like this but it worked fine so no complaints and it does allow you to see all the monsters that are hidden by the abundant scenery. There were some (grass and beach) tiling glitches spread throughout, but again an unfinished first effort so pfft.

Choose a sword and the merchant gave me two and also gave me the cash it cost woot! Good deal from my end! If i pressed ctrl when the second sword was armed it quacked but never hit. To actually hit with it I had to press shift then it fired a fireball and sliced at the same time - quite effective really but not intended I imagine. In the end I used the first sword which gained strength after trying the other one.

Talking to the first guy in the tavern froze me and I had to restart because I didnt save (there was only 2 spaces to save games and both were used.)

Over all, this was an excellent start to a dmod and it's a real shame it will never be finished. The speech that was scripted, was exactly as if Absolution was talking (sometimes even to himself) which is half the hilarity if it. The mapping had an original *stamp* on it, I thought some of it was very inventive and (excusing the many hardness errors) visually pretty good. I did however find walking through some screens a bit annoying as the rocks on the ground were all hard, leaving me little space in some areas to pass by. I would like to see some of those have no hardness so as to make it easier to meander through the screens.

Never sure what I was supposed to be doing in this game, but as it was stated as unfinished can't really take that away from what actually was there. I really REALLY want this finished Absolution, you have made a really great start to this and with a bit of polish and fine tuning and a story line to work through, I can imagine this would be one pretty awesome dmod.

Due to it being unfinished and with little actionable storyline and so many depth and hardness errors (plus the re starting grr) in its current state I rate it as a 7.5

Now go finish it!
TopicPostsPosterLast Post
What am i supposed to do after i lost my super strength20cherubMay 23rd 2011, 04:04 PM
This thing needs Reviews5AbsolutionNovember 23rd 2010, 06:09 AM