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Reply to Re: "The Quest for Death"

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July 14th 2013, 10:26 AM
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Very interesting following the development of a DMOD by reading your weekly report. Not just the technical aspects but the reflection on the problems and difficulties faced by a developer, coping with everyday life while fitting in the work.The acknowledgement of help is a nice touch.
I have your projected finish date circled on my calendar and look forward to playing it.
Keep up the good work. What's the saying? "Slow and steady wins the race".

Oh and speaking of puzzles, one of the best IMO is the one in The Cast where I (ok Dink lol) had to open a screen lock. The 12 (I think) red and blue knights were lined up in two rows and because they chopped with their axes when hit, the problem was figuring out which one to hit first. The first one hit the next, he chopped and turned to the next. But often they hit empty air because the next one had moved out of range. I figured it out on paper, noting the directions which knights turned and whether they could be hit or not. The object was to get them all facing the right way. It took a couple of days. And I was so pleased when it worked out.
Not saying you need to copy that one. Maybe the idea is good though, to be the base for a similar puzzle you might create.

Mike