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June 22nd 2013, 12:36 AM
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The first number is the sequence the graphics will be loaded into. The second is how fast it will animate. NOTANIM means NOT ANIMATED. I never implement the numbers following the first two though. If I want to set a hard box and depth dot I usually just select the sprite in the editor and hit the "Q" key. Holding the left click will allow you to adjust the hard box. Right clicking sets the depth dot to the cursor's position.

SET_SPRITE_INFO (seq) (frame) (other numbers) is used the set the hard box and depth dot of a singular sprite.

SET_FRAME_SPECIAL I've only seen used for weapons. I've never actually cared to figure out its use. Though I expect it has something to do with which frame is used to figure out when in a sequence the weapon "hits" the enemy. Though I could be wrong about that.