Reply to Re: Volunteer artists wanted!
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The thing is that dink uses 8bit-graphics (that's 256 different colors) rendered from 3d models and most modern 3d applications renders out in 32bit or 24bit images.
Later versions of dink supports up to 24bit images ( 16777216 colors). Most people will not see the difference between 24 and 32 bit, but the 8bit graphics contains very little color data. You could reduce the number of colors in the output but it still doesn't really look the same
That's what skull meant when he said the original graphics didn't look as good.. they contain less colors.
The problem comes down to, either people making the graphics in 2d, and then they will not look "3d" enough.. or people make them in 3d, which will result in better matching the perspective and depth but still not the colors.
Later versions of dink supports up to 24bit images ( 16777216 colors). Most people will not see the difference between 24 and 32 bit, but the 8bit graphics contains very little color data. You could reduce the number of colors in the output but it still doesn't really look the same
That's what skull meant when he said the original graphics didn't look as good.. they contain less colors.
The problem comes down to, either people making the graphics in 2d, and then they will not look "3d" enough.. or people make them in 3d, which will result in better matching the perspective and depth but still not the colors.