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July 16th 2003, 04:21 PM
pq_frog.gif
Ric
Peasant They/Them Canada
 
Another way I have done is:
sp_follow(&current_sprite,1);
wait(100);
freeze(&current_sprite);
sp_follow(&current_sprite,0);
...of course that sprite needs brain 9 to use sp_follow (just like sp_target).