The Dink Network

Reply to sp_blood() ?

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
April 28th 2013, 05:20 PM
wizardg.gif
Has anyone used this command?

sp_blood(int sprite, int seq, int num);

seq is the starting sequence of blood, num is how many sequences to randomly choose from after the first.

I've been trying to use this command so sprites that shouldn't bleed (i.e stone giants) don't, but I can't seem to get it to work.

Is there a certain way it has to be used, or does it just not work?