Reply to Re: Dink Bugs
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christian, far from it, 32-bit graphics is quite normal nowdays, There's no reason not to support it, And, since we are not going to make a dink3d we might aswell go as far as we can with 2d.. Namely, 24-bit color, with the 8 bit alpha channel, for smoothed out edges on the sprites, even an old tnt2 can handle that..
I'm sure that more people would be happy to no longer have to worry about palette problems and ugly colors..
I'm sure that more people would be happy to no longer have to worry about palette problems and ugly colors..