Reply to Re: Status bar
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April 8th 2013, 07:44 AM

shevek


maybe it would've been easier to create one large status bar-sized sprite with holes
I don't think that's possible, unless you put that sprite as a "real" sprite over the hardcoded statusbar; the number are written on top of it, and holes are ignored.
Also, the number sprites are copied to the status area without regard for their white pixels. In PyDink, I currently have an exception specifically for that (but I'll probably move that to the code which converts Dink info into PyDink info, so "native" PyDink DMods don't have to care about it). It means that all numbers, except for Dink's level, cannot have transparency.
I don't think that's possible, unless you put that sprite as a "real" sprite over the hardcoded statusbar; the number are written on top of it, and holes are ignored.
Also, the number sprites are copied to the status area without regard for their white pixels. In PyDink, I currently have an exception specifically for that (but I'll probably move that to the code which converts Dink info into PyDink info, so "native" PyDink DMods don't have to care about it). It means that all numbers, except for Dink's level, cannot have transparency.