Reply to Re: Dmod
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Trust me Karan. As someone who has created tons of bad D-Mods in the past, this is not how you want to start out. First make a few test D-Mods that you have no intention to upload. Then make a few more serious D-Mods, which again, you probably shouldn't upload (sometimes these turn out so well, people upload them anyway). Then finally, after you've learned all the basic stuff, you can make a simple, small adventure with a little bit of story in it. After that, you should probably think to yourself a dozen times if it really is something you would like to play, if it was made by someone else. After you upload your first D-Mod, take all the negative things people (and you, too) saw in the game, and try to fix them in your next D-Mod. This way you'll always keep improving. God, how I wish I had done this back in the day.
Whatever you do, don't upload a D-Mod on the same day (or even the same week), as you start D-Modding. I'd say use at least half a year or maybe even a year learning the basics, and then start an actual project.
Whatever you do, don't upload a D-Mod on the same day (or even the same week), as you start D-Modding. I'd say use at least half a year or maybe even a year learning the basics, and then start an actual project.