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Reply to Re: New Dev File: Dink Script Improvement Pack

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March 4th 2013, 03:12 AM
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Someone
Peasant He/Him Australia
 
Very cool. I think these scripts and fixes will be very useful for the perfectionist DMOD developer and those who need as many variables as they can get. The file is very well referenced, giving a clear list of changes and some explanation (in readme.txt and scripts/reference.txt). In my mind, the most impressive and difficult task was documenting those really weird bugs in Dink that we never hitherto managed to pin down. (e.g. It's easy to say the missiles explode improperly sometimes, but much harder to figure out why.) The only flaw I can see that detracts from the file's purpose is that the readme doesn't confirm that the juggle variables are free for the developer to use as juggle variables, because it looks like they are.

TheNewGuy, thanks for crediting my tutorial as an influence. As others have also said, it's great to have a new (?) upstanding and polite member of the community making quality and useful files.