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February 20th 2013, 04:27 PM
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I've come across an interesting quirk in the engine while working on my script improvement pack. Missile strength only functions properly on even numbers. If the number isn't even, than the max damage possible will be one less than the strength. so with:

void main( void )
{
     sp_strength(&missile, 15);
}


only 14 damage will be possible. Or for a more drastic comparison, a missile with 3 strength will only ever do two damage.

This is a bug in both FreeDink and Dink v1.08 Aural+.