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February 12th 2013, 07:57 PM
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@Skull

I understand how you feel, and I appreciate the compliment. But, I don't have any reason to learn C++ except for this one project, and the chances of me learning it for this one scenario are pretty low. If I did, I might revive this project, but for now, I think cancelled is the most accurate term for what is. If I somehow did procure the skills to finish this project, or if I figured out how to base it off the FreeDink engine, I would not be afraid to lift the "cancelled" status of it. In other words, just because I call it "cancelled" won't be a big enough reason to make me forget about it entirely and it won't make me afraid to try again if I get the skills to do so.

However, there are actually more reasons than just my skill level in C++ (abysmal) that I've decided not to finish this. I also think that it would distract people from Freedink, which would be a much better source to go from than v1.08 from what I can tell. Also, from what Shevek said it sounds like he/she is already making a better engine than what I was going to make (hopefully it get's finished ). I'm slowly working on the Dink scripts right now as I work on my DMOD, and I think a combination of these new scripts, possibly a skeleton from MsDink, and possibly a new engine by Shevek, will really be a nice improvement to Dink.

By the way guys, FreeDink is a really is a nice thing. I know there isn't a lot of reason to use it with Windows since there is v1.08 Aural+, but there's no harm in downloading it and keeping the .exe handy in your Dink folder. If it keeps getting improved, it very well could become the best version of Dink out there for all platforms.