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February 10th 2013, 09:11 PM
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@Androrc

I used some instructions layed out by Jayon in a topic you made a long time ago to fix the errors in the code: http://www.dinknetwork.com/forum.cgi?MID=104880&Posts=11

After that, it was all problems on my part, except for one glitch I found that wasn't in the compiled version, a glitch with looping the music in the main.c script that freezes the game, which I fixed as mentioned in the second post in this topic.

The hardest part was figuring out how to set the directories for Visual C++ to get it right, because the end folders I actually had to set it to to get it to compile right were a little strange. If you need help, let me know and I'll write down all the folders I used in directories to get it to work.

If you want, I can save you some trouble and just email you the source I've managed to compile: you'll need Visual C++ 2005 or higher, I think. If you are using the Express version, which I think most people do, you'll also need to download Platform SDK and DirectX SDK for it and set the directories properly within the program. If you want to do it on your own, you basically need to do everything I mentioned, and then do everything Jayon mentions in your old topic in order to fix up the source itself. If you need some more details let me know. If you want me to send you the source, let me know what email to send it to.

@Pillbug

MsDink already said she was working on a great Skeleton, so if she finishes it, I will likely team up with her to get an even better one.

@Shevek

I knew you were working on a map editor, but I didn't realize you were also working on a new engine. Now I'm even more glad I decided not to go through with the new engine as it sounds like yours will be a whole lot more useful. Just out of curiosity, which engine are you basing yours from, the FreeDink Engine?