Reply to Re: Enemy target
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The problem is that the script gets interrupted whenever the bonca gets hit. Therefore, the grey bonca doesn't actually look for a new target like its supposed to. There are two simple ways to fix this:
1. Restart the targeting stuff in void hit. (ie. add set_callback_random("target",2000,0) in the hit procedure)
2. Use external() for the targeting stuff, in which case it won't get interrupted.
EDIT: Targeting other monsters after Dink dies is a bit more complicated, because Dink will still be brain 1 after his death, so they just keep mopping on his corpse. You could check if Dink has less than 1 point of life in the monster's script, and target something else if he does.
1. Restart the targeting stuff in void hit. (ie. add set_callback_random("target",2000,0) in the hit procedure)
2. Use external() for the targeting stuff, in which case it won't get interrupted.
EDIT: Targeting other monsters after Dink dies is a bit more complicated, because Dink will still be brain 1 after his death, so they just keep mopping on his corpse. You could check if Dink has less than 1 point of life in the monster's script, and target something else if he does.