The Dink Network

Reply to Enemy target

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
February 10th 2013, 05:18 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
With the original Dink Smallwood, the grey Boncas are always targeted to attack the other monsters on the screen. I was wondering how can I (or is it even possible to) make it so after the player is dead, the monster will automatically change the target to another monster (in case such is still in the screen). I've tried every possible method, and I just can't get it to work. Instead, whenever the player or any of the monsters on the screen dies, they just keep walking around without any target. Only rarely (and very randomly) do they target a new enemy again. I just don't understand! I've tried everything I can think of, even controlling the monsters from dinfo.c, but nothing seems to work. There's probably a very simple solution that's been under my nose this whole time, but I just can't spot it.

You see, I'm trying to make it so the monsters attack each other and/or Dink randomly, and when there are no brain 9 monsters left and the player is dead, they automatically target brain 10 monsters, and vice versa. And when there's only one monster left with player alive, it targets the player.