Reply to Re: sp_kill_wait()
If you don't have an account, just leave the password field blank.
Against fighting enemies that move very fast and occasionally against attacking enemies like slayers, yes it will make a difference. I'm thinking a lot of people won't be able to notice it, though. For me however, it bugs me a ton when enemies get hits on me when I thought I knew what I was doing. It would also be a good implement on any DMOD that is going to be quite hard as it will make the challenge more fair and less random. But for an easier DMOD it is certainly not necessary. Even on an easier DMOD though, it is nice to be able to attack full speed while in the idle stance.
So I guess how useful it is to you is all down to how important being able to maximize your number of attacks and not having moments where you can't move is. I'm editing my previous post now to make better instructions with how to implement it into a DMOD.
edit: attacking enemies as in any enemy that attacks you from a distance (slayers, stone giants, boncas, etc)
So I guess how useful it is to you is all down to how important being able to maximize your number of attacks and not having moments where you can't move is. I'm editing my previous post now to make better instructions with how to implement it into a DMOD.
edit: attacking enemies as in any enemy that attacks you from a distance (slayers, stone giants, boncas, etc)