Reply to Re: Dink Bugs
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Well, I add the feeling that when playing a midi, if a direct midi hardware is not found, WXP (or DirectX) will first transform the MIDI to a WAVE file in memory by software methods (as TiMIDIty++ does), and that takes a little while. Unfortunately, this is done each time the midi changes. Maybe, though, there is a way to tell DirectX to handle that better.