Reply to Re: Bookshelf
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Hyo,
There are 2 problems with the script, what makes may be confusing when trying to figure what is wrong with it ^^
First:
You add unfreeze(1); inside the variable 'if (&result == 4)' that way, Dink will go unfreeze ONLY if player chooses option 4 (Leave) anything else will keep Dink frozen.
Try this:
Unfreeze is outside the choice thing, so whatever the player picks, at the end Dink will unfreeze.
Second then, the choice command, choice start(); and choice end(); need an " _ ":
The wrong syntax made choice not to come up, and due to the misplaced "unfreeze(1);" Dink kept frozen
EDIT: I did post the same time as Scratcher xD But we said the same thing, except that
if(result== 1) (with space) works anyway.
I didn't knew that would work anyway. *surprised* O.O"
There are 2 problems with the script, what makes may be confusing when trying to figure what is wrong with it ^^
First:
if(result== 4) { unfreeze(1); }
You add unfreeze(1); inside the variable 'if (&result == 4)' that way, Dink will go unfreeze ONLY if player chooses option 4 (Leave) anything else will keep Dink frozen.
Try this:
if(&result== 3) { say_stop("`%few lines containing product of my boredom", ¤t_sprite); } unfreeze(1); }
Unfreeze is outside the choice thing, so whatever the player picks, at the end Dink will unfreeze.
Second then, the choice command, choice start(); and choice end(); need an " _ ":
choice_start(); choice_end();]
The wrong syntax made choice not to come up, and due to the misplaced "unfreeze(1);" Dink kept frozen
EDIT: I did post the same time as Scratcher xD But we said the same thing, except that
if(result== 1) (with space) works anyway.
I didn't knew that would work anyway. *surprised* O.O"