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July 9th 2003, 06:36 AM
old.gif
When a sprite dies, only 2~5 lines are run from the die procedure...

solution:

copy paste the commands in void die(void)
and paste them in a new file:

void main(void)
{
//paste code here

kill_this_task();
}

in the boss script put spawn("newscriptfilenamewithout.c"); in the void die(void) procedure...

it should fix it.