Reply to Re: My Script Crashing!!
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When a sprite dies, only 2~5 lines are run from the die procedure...
solution:
copy paste the commands in void die(void)
and paste them in a new file:
void main(void)
{
//paste code here
kill_this_task();
}
in the boss script put spawn("newscriptfilenamewithout.c"); in the void die(void) procedure...
it should fix it.
solution:
copy paste the commands in void die(void)
and paste them in a new file:
void main(void)
{
//paste code here
kill_this_task();
}
in the boss script put spawn("newscriptfilenamewithout.c"); in the void die(void) procedure...
it should fix it.