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August 13th 2012, 04:10 PM
wizardg.gif
leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
No, that'd be pretty hard actually. If you're going to do a morality system, you have to set yourself up to go for it from the beginning. You'd have to have some sort of choice menu at every part in the story.

choice_start();
"Give item, expect nothing"
"Give item only for information"
"Say you'll give item for information, then destroy item"
choice_end();

There'd be something like that for everything. It's not something you can go back and add in.