Reply to Static sprites not being where they are supposed to
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Currently using WDE 2.3.2 from what I can tell... After editing the hardbox inside the editor and some testing to try and figure out how to fix the brick wall sprites I've added, when I run the Dmod they are appearing where they are NOT on the editor. They are not affected by any scripts and shouldn't be where they are appearing.
In the editor they're where I want them, but when I run the game they suddenly jump a good hundred pixels to the right.
Is this WDE's fault, and is it fixable? Because I haven't succeeded so far.
In the editor they're where I want them, but when I run the game they suddenly jump a good hundred pixels to the right.
Is this WDE's fault, and is it fixable? Because I haven't succeeded so far.