Reply to Re: What new things would you like to see in a D-Mod?
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Then it wouldn't be a D-mod.
It'd just be another game.
Actually, there are some Doom mods that take the Quake engine and replace the original Doom engine with it. Some of the YT videos I've seen made it look pretty good, and it kept the original game as it was.
Having a new, better engine that could improve on the original game, as well as the D-mods, would still keep the game true.
EDIT: Just had this idea. A D-mod with two playable characters that you switch between. (Could be Dink and Lyna.) Dink would focus mostly on direct combat with weak spells and the other character could focus on ranged combat with weak melee attacks.
It'd just be another game.
Actually, there are some Doom mods that take the Quake engine and replace the original Doom engine with it. Some of the YT videos I've seen made it look pretty good, and it kept the original game as it was.
Having a new, better engine that could improve on the original game, as well as the D-mods, would still keep the game true.
EDIT: Just had this idea. A D-mod with two playable characters that you switch between. (Could be Dink and Lyna.) Dink would focus mostly on direct combat with weak spells and the other character could focus on ranged combat with weak melee attacks.