Reply to Re: Execution of script on game load
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Have you checked out this thread? It starts out a little confusing, but by the end we had a pretty solid way to launch these kind of scripts worked out.
The gist of it is that main.c runs every time you load a game. It also runs on the title screen, but it should be easy enough to check which is which using if (&story > 0) or something like that. Like any other script, main.c gets killed when a screen draws (including the initial screen on loading a save), so to prevent that you have it either script_attach(1000) or just have main.c spawn() a new script, which will keep running after main.c stops.
The gist of it is that main.c runs every time you load a game. It also runs on the title screen, but it should be easy enough to check which is which using if (&story > 0) or something like that. Like any other script, main.c gets killed when a screen draws (including the initial screen on loading a save), so to prevent that you have it either script_attach(1000) or just have main.c spawn() a new script, which will keep running after main.c stops.