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June 17th 2012, 12:14 PM
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Kyle
Peasant He/Him Belgium
 
Guys, it's a tech demo >_> It's not meant to be seen as the be-all-end-all way to play Dink, it's just a demonstration of an alternative control scheme. It's not competing with the default control scheme, but rather offering a novel way to play a d-mod. I agree that to use this in a d-mod one would have to design the gameplay around it in different ways than has been the norm for aaaaaall those years, but that's normal. Every editor for every game has people trying new stuff like this and it is generally well appreciated DESPITE it rarely being actually used later on. It's a testament to Someone's ingenuity and scripting prowess, mastering certain parts of the scripting process that other d-mods have rarely even touched on

Often these demonstrations lead to breakthroughs for people struggling with one novel feature in a mod. MouseDink has already done this for me