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Reply to Re: Some self-indulgence

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June 16th 2012, 02:41 PM
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It was a pretty harsh review for sure, but I don't think I was too unfair about the things I criticized. Are you sure you're not just blind to how the gameplay is due to having played/developed the thing to death? Sure, I guess you can get accustomed to it after a while... I played MouseDink a fair bit, and the most challenge I got out of it was accidentally clicking past the critter you're trying to hit; that's just not riveting gameplay no matter how you look at it.

How much trouble optimizing it to be really good would be, I'm not sure, but it's not really a 10.0 development file in my book if you have to considerably alter it in order to make it work in a satisfactory manner. (Especially since that's difficult to do, due to the complexity, the generic unidentifiable juggle variables, jumping all over different scripts, and just generally since it's difficult to add on top of someone else's work and follow/use their scripting conventions).

Also, the thought that someone can write their own version of MouseDink without using any of my scripting technologies, using MouseDink as just a "handy reference" is totally naive to how MouseDink works.

That's obnoxious. Not every potential mouse-controlled dmod released in the future is going to be a modified version of MouseDink, even if it they borrow some scripting technologies (out of necessity). By the same logic, MouseDink is just a modified version of redink1's basement.

The solutions I came up with are too fundamental to just tackle the problems differently

Such as? Certainly there are only so many ways to go if you want screens to change by scrolling, and using missile brains for pickables/touchers is ideal, but I think there's plenty of leeway to make two mouse-controlled dmods that are quite different internally.

The idea of someone optimising the gameplay of MouseDink and calling it their own version while mine was merely a "reference" is offensive to me. Gameplay optimisations are the icing on the cake and 95%+ of the code would be unchanged. MouseDink with CTRL as attack is still MouseDink.

Ahhh, of course, if someone just modifies MouseDink it's still MouseDink. But to me, it would be offensive to call someone else's custom made mouse-controlled dmod a modified version of MouseDink when they do most of the work themself, and merely use MouseDink as a "handy reference". =)

I do think that MouseDink is a great file (and I tried to imply that in the review too, sorry if that didn't come across so strongly), I just find it to be far from perfect, hence the lowish score/blunt criticism.