Reply to Re: Taking Dink x and y coordinates
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Someone: Anyway, the thing that bothers me the most is what if Dink enters via the left near the bottom, or via the bottom near the left? How do you know where he came then?
Meta: I placed a small patch of hardness in every corner. It might not be the prettiest solution, but it does the trick... That's also where my small tolerance for error came from.
Shouldn't you be able to check that with the x and y as well? I.E. if Dink walked right, X > 619, left X < 20, down Y > 399, up Y < 0.
EDIT: I see you pretty much said as much in the first post. =) Seems perfectly reliable to me, much more so than using waits since there's always some variation with those on different computers. (Whereas the base script undoubtedly always runs before the XY resets)
Meta: I placed a small patch of hardness in every corner. It might not be the prettiest solution, but it does the trick... That's also where my small tolerance for error came from.
Shouldn't you be able to check that with the x and y as well? I.E. if Dink walked right, X > 619, left X < 20, down Y > 399, up Y < 0.
EDIT: I see you pretty much said as much in the first post. =) Seems perfectly reliable to me, much more so than using waits since there's always some variation with those on different computers. (Whereas the base script undoubtedly always runs before the XY resets)