Reply to upgrading script prevents monster spawning.
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I upgraded a script to include more monsters in later stages but now it stopped working and i've double checked i know i use the correct counter names so now wondering if i missed something(probably just a bracket somewhere which probably is one of the most common script errors just like semicolon's
wonder what causes it to not work because initially it did work
// guess what i spawn monsters in the dungeons void main(void) { if (&dungeon == 1) { if (&special == 0) { //ok just arrived so letsspawn some pillbugs int &temp = create_sprite(295,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill"); int &temp = create_sprite(295,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill"); int &temp = create_sprite(511,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill"); int &temp = create_sprite(511,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill"); if (random(2,1) == 1) { int &temp = create_sprite(332,139,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill"); } if (random(2,1) == 1) { int &temp = create_sprite(332,220,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill"); } &special += 1; //tells the mod you've been here so the monsters won't respawn again after you've left the screen } } if (dungeon == 3) { if (&special == 0) { //ok just arrived so lets choose what to spawn via randomness int &who = random(3,1); if (&who == 1) // pillies won so lets spawn them { int &temp = create_sprite(295,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); int &temp = create_sprite(295,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); int &temp = create_sprite(511,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); int &temp = create_sprite(511,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); if (random(2,1) == 1) { int &temp = create_sprite(332,139,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); } if (random(2,1) == 1) { int &temp = create_sprite(332,220,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); } if (&who == 2) // half pillies and purple bonca's won so lets spawn them { int &temp = create_sprite(295,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); int &temp = create_sprite(295,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); int &temp = create_sprite(511,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); int &temp = create_sprite(511,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); if (random(2,1) == 1) { int &temp = create_sprite(332,139,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); } if (random(2,1) == 1) { int &temp = create_sprite(332,220,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); } if (&who == 3) // bonca's won so lets spawn them { int &temp = create_sprite(295,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); int &temp = create_sprite(295,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); int &temp = create_sprite(511,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); int &temp = create_sprite(511,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); if (random(2,1) == 1) { int &temp = create_sprite(332,139,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); } if (random(2,1) == 1) { int &temp = create_sprite(332,220,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); } &special += 1; //tells the mod you've been here so the monsters won't respawn again after you've left the screen }
wonder what causes it to not work because initially it did work
