Reply to Re: Error in map_tile(); documentation.
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Did you actually find that mistake exactly the same day as I did? Wow... I used the map_tile(); function yesterday as I couldn't use part of the tileset as a sprite (which would have been the easy solution) because of the throwback contest.
I'd like to mention that the while 0 refers to the upper left tile of tileset 1, it doesn't actually work when you try to place it. Only tiles from index 1 onward can be placed using map_tile();
Also, map_hard_tile(); does work exactly as documented. (So the upper left hardness tile does have index 1 rather than 0)
I'd like to mention that the while 0 refers to the upper left tile of tileset 1, it doesn't actually work when you try to place it. Only tiles from index 1 onward can be placed using map_tile();
Also, map_hard_tile(); does work exactly as documented. (So the upper left hardness tile does have index 1 rather than 0)