Reply to Re: 16-bit colors, and other things
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32 bit graphics are just 24 bit with an 8 bit alpha channel. It supports all formats supported by SDL_image however transparency is a little weird.
For fun I decided to encode all of Dink's graphics into low quality JPG once which made them only take up a few megabytes.
For fun I decided to encode all of Dink's graphics into low quality JPG once which made them only take up a few megabytes.