Reply to Re: Too many set_sprite_info commands?
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As I said I made a revised dink.ini file for my own use. (Which was part of my effort to make my own skeleton, as I started to dislike skeleton B.) I didn't just clean it but also I made all the wall pieces have the same depth dot and hardness boxes so you can just place walls precisely by specifying coordinates rather than to place every piece of wall in the correct place.
Though I have pretty much cleaned up the entire .ini file I'd say that it isn't really finished yet, there are still parts that can be improved. However if people are interested I might release it as a development file...
Though I have pretty much cleaned up the entire .ini file I'd say that it isn't really finished yet, there are still parts that can be improved. However if people are interested I might release it as a development file...