Reply to Re: A question
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IPD's method is probably the easiest, but it would suck to have to attach a script to every tree, especially going back and making sure *every* tree has the script. However, all the methods of figuring out if you hit a tree without the tree's script are overly complicated (at least all the ones I can think of). My best suggestion would probably be to go with IPD's idea, or to add a little explosion effect that has a similar script to dam-fire.c, as it sounds cool and you wouldn't have to script all the trees.