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Reply to Re: sp_base_idle/walk seq 310 and flying?!

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March 10th 2012, 05:23 AM
anon.gif
shevek
Ghost They/Them
 
Not really happy to make 8 new seqs instead of 4

I'd first try Magicman's hint: set the push base to something else, then try again. It might solve your problem. If you use this sequence for idle and walk, it's probably fine to disable pushing, right? I mean, if you disable it, then when pushing Dink will not change from his normal (pushing) pose into the pushing pose. Doesn't sound like a big loss to me. Not sure if push scripts will still be called though, that might be a problem.