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Reply to Re: sp_base_idle/walk seq 310 and flying?!

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March 9th 2012, 04:47 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
I did some sourcediving, and came to the conclusion that whatever the "push" base animation sequences are, they're magical. Luckily, you can change the push base with set_dink_base_push(&base). I'm not sure if this is saved in savegames, though.

Alternatively, you could load the pushing graphics in other sequences and use that.

Mind you, I haven't looked at what behaviour exactly changes. Just that there are several direct comparisons of sprite 1's current sequence with the push base, and different code runs depending on if they're the same or not.