Reply to Re: NOTANIM
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Oh. Right you are. That must be what I was thinking of. Well, I'm still going to try and pin this on Seth. My revised hypothesis is that in an earlier, pre-release version of Dink, NOTANIM was necessary*, but it was left in even after it became obsolete.
*Perhaps instead of seq/pseq it relied solely on brains to determine whether a sprite should be animated. So for example arrows needed NOTANIM, because the missile brain would normally expect an animation.
*Perhaps instead of seq/pseq it relied solely on brains to determine whether a sprite should be animated. So for example arrows needed NOTANIM, because the missile brain would normally expect an animation.