Reply to Re: NOTANIM
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Paul: I think you may be thinking of the sp_picfreeze() command instead of NOTANIM, which is actually a pretty cool command (no pun intended - it can "snap-freeze" sprites in the middle of an animation), but so totally not needed to make sure that a boat doesn't animate, as mentioned as the reason in the Mystery Island design document.
EDIT: I played around a little bit with Mystery Island, and it's a real problem in that dmod - but the problem stems from the fact that the mod uses sequence 8, and since the boat has (by default) an sp_base_walk() of 0, it plays the sequence 8 when the boat moves up.
EDIT: I played around a little bit with Mystery Island, and it's a real problem in that dmod - but the problem stems from the fact that the mod uses sequence 8, and since the boat has (by default) an sp_base_walk() of 0, it plays the sequence 8 when the boat moves up.