Reply to Re: scope
If you don't have an account, just leave the password field blank.
Well, without knowing the situation better, I can't help much, but I would recomend setting aside one global (or maybe you've already got a temp global of some kind?) for passing values. I think you'll find it comes in handy often enough to make it worth while. The original game uses &save_x and save_y to pass the location where a creature died to the treasure creating scritp for example. In fact, you could probably use those variables unless they're getting used for something else at the same time.