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June 27th 2003, 11:23 AM
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Paul
Peasant He/Him United States
 
Well, without knowing the situation better, I can't help much, but I would recomend setting aside one global (or maybe you've already got a temp global of some kind?) for passing values. I think you'll find it comes in handy often enough to make it worth while. The original game uses &save_x and save_y to pass the location where a creature died to the treasure creating scritp for example. In fact, you could probably use those variables unless they're getting used for something else at the same time.