Reply to Re: Problems with two scripts
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In the first one, it looks like you may have a stray } after "dialog plus options".
In the second one, try removing the sp_base_death line. Sprites should automatically use base_walk+5 for a death graphic if no other is specified. Unfortunately the blue knight is missing a death graphic in some versions of Dink. It looks like you were trying to compensate for that, but a better way would be to add this your d-mods's dink.ini file:
In the second one, try removing the sp_base_death line. Sprites should automatically use base_walk+5 for a death graphic if no other is specified. Unfortunately the blue knight is missing a death graphic in some versions of Dink. It looks like you were trying to compensate for that, but a better way would be to add this your d-mods's dink.ini file:
load_sequence graphics\people\knight\silver\death- 285 100 58 84 -27 -11 27 11