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Reply to Re: What's the best way to run a script every time a save is loaded?

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February 14th 2012, 01:21 PM
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Paul
Peasant He/Him United States
 
I knew it. It's not that easy.

Okay, it's almost that easy. But there is one extra complication that may have helped people miss this before. If there is any command that adds a delay in main.c, such as fade_up() or, obviously, wait(), it still works normally on the title screen, but after a load_game(), main.c will be killed when it gets to the wait.