Reply to Re: a lil help here......
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Making people talk is one of the most basic lessons of scripting. There are 2 extremely basic things you can put at the very top of every script to signify when or what happens to the sprite the script is attatched to. Of course, there are a lot more than two, but I'm just showing you the really basic ones. They are: VOID MAIN(VOID), to make something happen to the screen or to make something happen as soon as the screen is loaded and VOID TALK(VOID), to make the script take action when Dink talks to the sprite. one example script would be: VOID TALK(VOID)
{
say_stop("He he... I'm example!",1);
}
Dink is always 1. So Dink would say He he... I'm example! after talking to the sprite this is attatched to. If you wanted the attatched sprite to say it, simply replace 1 with ¤t_sprite. (without the period)
Be sure to put a semicolin at the end of every command or it won't run. Phew, quick lesson... As for the midis, are you sure you changed the editor to play the correct number midi? Also make sure all of your midis are in the Sound folder in the d-mods directory. Oh, but, maybe you should just skim over those tutorials again, I think you might have missed a few things.
{
say_stop("He he... I'm example!",1);
}
Dink is always 1. So Dink would say He he... I'm example! after talking to the sprite this is attatched to. If you wanted the attatched sprite to say it, simply replace 1 with ¤t_sprite. (without the period)
Be sure to put a semicolin at the end of every command or it won't run. Phew, quick lesson... As for the midis, are you sure you changed the editor to play the correct number midi? Also make sure all of your midis are in the Sound folder in the d-mods directory. Oh, but, maybe you should just skim over those tutorials again, I think you might have missed a few things.