Reply to New probem (scroll down in thread)
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Can I create static sprites once I walk into a screen and then save their locations, hardness, sequences and frames to map.dat?
I've been thinking if a randomized map is possible, that look different every time you play the game... So that when you enter the screen the first time it places all the sprites and then keeps them when I walk back...
I'd have to find a way to see if I'd already placed sprites on the screen too.. is there any variables bound to the screen?
I could also do it with one global, giving the screens numbers, so that when they add up the form a unique number, would be quite complicated though...
So what do you think? Is it possible?
(EDIT: if I attach the script that add the sprites to a sprite, and remove it permanently after it's filled the screen with sprites... that'd do the trick)
EDIT 2: Solved, kind of
new problem if you scroll down:
I've been thinking if a randomized map is possible, that look different every time you play the game... So that when you enter the screen the first time it places all the sprites and then keeps them when I walk back...
I'd have to find a way to see if I'd already placed sprites on the screen too.. is there any variables bound to the screen?
I could also do it with one global, giving the screens numbers, so that when they add up the form a unique number, would be quite complicated though...
So what do you think? Is it possible?
(EDIT: if I attach the script that add the sprites to a sprite, and remove it permanently after it's filled the screen with sprites... that'd do the trick)
EDIT 2: Solved, kind of
new problem if you scroll down: