Reply to Re: creating a sprite
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int &fred = create_sprite(370, 400, 16, 20, 1);
Using the editor (WDE preferably), 370 is the X axis, 400 is the Y axis, 16 is the brain (in this case smart person), 20 is the sequence #, and 1 is the frame from within that seq. While using Windinkedit right-click on a sprite and open its properties. Near the upper left it says the seq# and frame#. Or to find new sprite numbers close the properties box and press "E" for the sprite editor. Each box is a sequence full of sprites just scroll through until you find what you want and write down the Seq#(shown at lower left).
Erm... I just said way more than you needed I bet.
Yes. the third # is the brain. See a tutorial for the full list, but for starters, brain 1 is dink, 9 is diagonal movers (most, and all attackers must be br-9), br 16 lets them wander at random kinda realisticly.
Using the editor (WDE preferably), 370 is the X axis, 400 is the Y axis, 16 is the brain (in this case smart person), 20 is the sequence #, and 1 is the frame from within that seq. While using Windinkedit right-click on a sprite and open its properties. Near the upper left it says the seq# and frame#. Or to find new sprite numbers close the properties box and press "E" for the sprite editor. Each box is a sequence full of sprites just scroll through until you find what you want and write down the Seq#(shown at lower left).
Erm... I just said way more than you needed I bet.
Yes. the third # is the brain. See a tutorial for the full list, but for starters, brain 1 is dink, 9 is diagonal movers (most, and all attackers must be br-9), br 16 lets them wander at random kinda realisticly.