The Dink Network

Reply to Re: Removing/changing limits in the source code

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
October 14th 2011, 09:10 AM
peasantmb.gif
yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Yes, it's fun until you run into having to write hundreds of lines of SET_FRAME_FRAME to get your own stuff working. The convenience factor falls pretty short.

Beuc's too busy writing opengl tutorials these days.

Don't get me wrong here, I would like to see what can be done with certain limits removed. I would love to see someone make a 5000 screen mod in some sort of big maze, but these sorts of discussions always end up with people making really far-fetched feature proposals and then of course nothing happens.

Just out of interest, what sort of cases have people run into that caused them to want more than 200 global vars?