Reply to Re: Visions problem: Begone, I don't believe in you!
If you don't have an account, just leave the password field blank.
I actually included that in my tutorial. If you use load_screen(); and draw_screen();, you can change visions while on that screen.
For example, you could have a normal vision script attached to the screen you're on:
And you could attach this script to a sprite:
For example, you could have a normal vision script attached to the screen you're on:
void main(void) { if(&story == 0) { &vision = 0; } if(&story == 1) { &vision = 1; } }
And you could attach this script to a sprite:
void talk(void) { say_stop("Appear, magical Vision 1 sprite!",¤t_sprite); &story += 1; load_screen(your screen); draw_screen(your screen); }