The Dink Network

Reply to Re: AI & Missiles

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
September 28th 2011, 12:09 PM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
Inconsistencies in Dink's timings

This for sure. Sometimes missiles just speed up randomly and that would just mess up any predictions right away. I don't think it's really that needed for Dink anyway. In non-mouse controlled environments dodging missiles is done in 8 directions anyway, so it's not as important to have good skillshots.

I found and analyzed the regular shooting script, very nice math work there, nothing I could ever reproduce unfortunately. Luckily, I think I can copy paste sections of it to make it work fine for my needs