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September 28th 2011, 10:43 AM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
All callback procedures unfortunately, including the ones in the original game. An example of this is the dragon script, where a callback procedure is used to proc random magic attacks. The problem lies in the internal wait (also random) for a callback procedure to be run. While this wait is in progress, any hit/talk/push the sprite triggers will stop the callback from occuring.