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Reply to Re: New *WORKING* cross-platform editor

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September 28th 2011, 05:12 AM
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Kyle
Peasant He/Him Belgium
 
Omg that hardness editor I want! But, I don't get how it works internally. Does it still try to make a mix of existing hardness blocks to try to match the shape of the white area you set? Or is it pixel perfect hardness? If so, that's amazing and a giant leap forward for editing (I hate houses and churches so much >_< .

I can see a benefit to using a different language, especially if it would support math in one line, nested conditionals, ...

Man you have no idea how much I want this thing to be finished for me to play around with I saw it has gold as a setting for sprites, one of the big things WDE+ is missing so thanks for that